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Wimp
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GuiWimpWindow
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2003-02-14
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//--------------------------------------------------------------------------
//
// Copyright (c) 2002, Colin Granville
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or
// without modification, are permitted provided that the following
// conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// * The name Colin Granville may not be used to endorse or promote
// products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
//--------------------------------------------------------------------------
#ifndef GuiWimpWindow_h
#define GuiWimpWindow_h
class GuiWindowPositionBlock
{
public:
int windowHandle;
GuiBBox visibleArea;
int xscroll;
int yscroll;
// conversion routines
int xToScreen(int x) const {return x-xscroll+visibleArea.xmin;}
int yToScreen(int y) const {return y-yscroll+visibleArea.ymax;}
int xToWorkarea(int x) const {return x+xscroll-visibleArea.xmin;}
int yToWorkarea(int y) const {return y+yscroll-visibleArea.ymax;}
int windowTopToWorkarea() const {return yscroll;}
int windowLeftToWorkarea() const {return xscroll;}
GuiBBox toScreen(const GuiBBox &in) const;
GuiBBox toWorkarea(const GuiBBox &in) const;
};
class GuiRedrawWindowBlock : public GuiWindowPositionBlock
{
public:
GuiBBox redrawArea;
};
class GuiGetWindowStateBlock : public GuiWindowPositionBlock
{
public:
int behind;
unsigned int flags;
int parent;
int linkFlags;
};
typedef GuiGetWindowStateBlock GuiOpenWindowBlock;
//**************************************************************************
// inlines
//**************************************************************************
inline GuiBBox GuiWindowPositionBlock::toScreen(const GuiBBox &in) const
{
GuiBBox out;
out.xmin=xToScreen(in.xmin);
out.xmax=xToScreen(in.xmax);
out.ymin=yToScreen(in.ymin);
out.ymax=yToScreen(in.ymax);
return out;
}
inline GuiBBox GuiWindowPositionBlock::toWorkarea(const GuiBBox &in) const
{
GuiBBox out;
out.xmin=xToWorkarea(in.xmin);
out.xmax=xToWorkarea(in.xmax);
out.ymin=yToWorkarea(in.ymin);
out.ymax=yToWorkarea(in.ymax);
return out;
}
#endif